Interactive installations
Full-body, touch, and sensor-driven experiences, spanning interaction logic, sensing, installation software, and on-site deployment.
Phill Pasqual
Real-time systems for immersive installations, projection, lasers, live visuals, and interactive experiences.
TouchDesigner · GLSL · C++ · Unreal Engine · Projection · Lasers · Sensors
@furtherinterfacesClients & commissions
Previously 10+ years building software and hardware for photographers and filmmakers
Selected Work
Installations and real-time systems built for festivals, conferences, and public spaces.
_01 Featured
Projection and laser mapping on a moss-covered forest log, powered by LightStruct.
_02
A full-body interactive fluid simulation on a 26 ft 4K LED wall, presented at AWS Re:Invent with Production Club.
_03
A deformable touchscreen installation that creates an interactive digital tide pool.
_04
A real-time 3D fluid simulation synchronized with a physical laser.
_05
An audiovisual installation with Slayde built around a custom GLSL SPH fluid simulation.
_06 Ongoing R&D
A structured-light scanning and spatial calibration platform for projection and laser mapping.
Capabilities
I design and build the software behind interactive installations, live visuals, projection, and laser work, from early prototypes and hardware integration through reliable on-site deployment.
Full-body, touch, and sensor-driven experiences, spanning interaction logic, sensing, installation software, and on-site deployment.
TouchDesigner systems, custom GLSL and C++ tools, particle and fluid simulation, and generative or audio-reactive visuals.
Projection and laser systems aligned to sculpture, architecture, terrain, and other irregular surfaces using camera-based calibration and spatial mapping.
Early prototypes that test the interaction, sensing, and visual approach before full production, with custom tools built where existing workflows fall short.
About
I'm Phill Pasqual, a creative technology engineer based in Austin. I build real-time systems for installations, live visuals, and interactive experiences. My roots in human-computer interaction research shape how I think about attention, movement, and the relationship between people and physical space.
My work also draws on more than a decade building professional software and hardware for photographers and filmmakers. That experience shapes how I approach creative systems today: exploring ideas visually, making the difficult technical decisions early, and carrying the work through to reliable live operation. I'm most useful when a project needs visual sensitivity and hands-on engineering in equal measure.
Engineering Background
7 years building TouchDesigner systems, backed by 10+ years of professional software engineering and technical leadership.
Software for the Ember high-speed cinema camera, spanning cross-platform control, camera-side C++, video decoding, and firmware integration.
Camera apps and connected imaging hardware for photographers and filmmakers, including Moment Pro Camera, RTRO, and Grain.
Contact
Have an installation, live show, or real-time system in mind? Send a brief and I'll help shape the technical path.
phillip.pasqual@gmail.com