Moss-covered log with blue laser beams for a projection and laser mapping installation

Phill Pasqual

Creative Technology Engineer

Real-time systems for immersive installations, projection, lasers, live visuals, and interactive experiences.

TouchDesigner · GLSL · C++ · Unreal Engine · Projection · Lasers · Sensors

@furtherinterfaces

Clients & commissions

  • Production Club logo
  • APOG logo
  • Lusio Lights logo
  • Pease Park Conservancy logo

Previously 10+ years building software and hardware for photographers and filmmakers

  • Freefly Systems logo
  • Moment logo

Selected Work

Systems that work live.

Installations and real-time systems built for festivals, conferences, and public spaces.

Capabilities

Real-time systems for live creative work.

I design and build the software behind interactive installations, live visuals, projection, and laser work, from early prototypes and hardware integration through reliable on-site deployment.

Interactive installations

Full-body, touch, and sensor-driven experiences, spanning interaction logic, sensing, installation software, and on-site deployment.

Real-time graphics and simulation

TouchDesigner systems, custom GLSL and C++ tools, particle and fluid simulation, and generative or audio-reactive visuals.

Projection and laser mapping

Projection and laser systems aligned to sculpture, architecture, terrain, and other irregular surfaces using camera-based calibration and spatial mapping.

R&D and prototyping

Early prototypes that test the interaction, sensing, and visual approach before full production, with custom tools built where existing workflows fall short.

About

Creative technology, grounded in engineering.

I'm Phill Pasqual, a creative technology engineer based in Austin. I build real-time systems for installations, live visuals, and interactive experiences. My roots in human-computer interaction research shape how I think about attention, movement, and the relationship between people and physical space.

My work also draws on more than a decade building professional software and hardware for photographers and filmmakers. That experience shapes how I approach creative systems today: exploring ideas visually, making the difficult technical decisions early, and carrying the work through to reliable live operation. I'm most useful when a project needs visual sensitivity and hands-on engineering in equal measure.

Engineering Background

7 years building TouchDesigner systems, backed by 10+ years of professional software engineering and technical leadership.

Freefly Systems

Software for the Ember high-speed cinema camera, spanning cross-platform control, camera-side C++, video decoding, and firmware integration.

Moment

Camera apps and connected imaging hardware for photographers and filmmakers, including Moment Pro Camera, RTRO, and Grain.

Contact

Start a Project

Have an installation, live show, or real-time system in mind? Send a brief and I'll help shape the technical path.

phillip.pasqual@gmail.com

Budget, timeline, and location can wait until the first conversation.